Oct 292024
 

Stevland, the dominant sentient lifeform of Pax, has clandestinely sent some of its progeny to Earth. To explore, to spread, to report back.

Since their germination, Earth has been a powder keg. Human rebellion, robot uprisings, and global pandemics have created chaos, distrust, and deaths.

As more and more conflicts break out across Earth, Stevland’s children work in the background, in an attempt to control human behavior and perhaps, bring peace to the planet. Stevland took control of Pax. Earth shouldn’t be too difficult…

Oct 292024
 

TEN YEARS AGO, THEY SAVED THE REALM. IT RUINED THEIR LIVES.

Everyone in Mythria knows the story of how best friends Beatrice and Elowen, handsome ex-bandit Clare, and valiant leader Galwell the Great defended the realm from darkness. It’s a tale beloved by all—except the heroes. They haven’t spoken in a decade, devastated by what their quest cost them.

But when they all receive an invitation to the queen of Mythria’s wedding, it’s a summons they can’t refuse . . . and a reunion for the ages—with Clare secretly not over his long-ago fling with Beatrice, Beatrice fighting the guilt she feels over how everything ended, Elowen unprepared for the return of her ex-love (the cunning Vandra), and all of them lost without Galwell. And if reuniting with former friends and lovers wasn’t perilous enough, dark forces from their past have also returned.

Dusting off old weapons and old instincts, Beatrice, Clare, and Elowen will face undead nemeses, crystal caves, enchanted swords, coffee shops, games of magical Truth or Dare, and, hardest of all, their past—rife with wounds never healed and romances never forgotten.

This time around, will their story end in happily ever after?

Oct 222024
 

What’s a witch to do when the coven of moral and ethical standards demands she untwist a curse—but an essential spell component no longer exists? There’s only one choice: go back in time.

Caught between self-exile and an Alcatraz cell, Rachel must find an Atlantean mirror to reverse the curse and prove to Cincinnati’s brand-new witch coven that, no, she does not practice illicit magic. Unfortunately, the only mirror of its kind in existence belonged to the insane demon Newt, forcing Rachel to go to the past to bargain with her for it.

But the time-travel spell goes awry, dragging Elyse, the young leader of the coven, into the past with Rachel. They expect to land five years in the past but instead arrive two days before Rachel’s long-lost love, Kisten, dies. Heartbroken and torn, Rachel knows she can’t change the past.

Even with no allies, Rachel still has one thing going for her: Cincinnati is her city, now and forever. If she can find a way to work with Newt and prevent Elyse from becoming the demon’s next familiar, they might all get home.

Oct 222024
 

He who controls ichorite controls the world.

A malleable metal more durable than steel, ichorite is a toxic natural resource fueling national growth, and ambitious industrialist Yann Chauncey helms production of this miraculous ore. Working his foundry is an underclass of destitute workers, struggling to get better wages and proper medical treatment for those exposed to ichorite’s debilitating effects since birth.

One of those luster-touched victims, the child worker Marney Honeycutt, is picketing with her family and best friend when a bloody tragedy unfolds. Chauncey’s strikebreakers open fire.

Only Marney survives.

A decade later, as Yann Chauncey searches for a suitable political marriage for his ward, Marney sees the perfect opportunity for revenge. With the help of radical bandits and their stolen wealth, she must masquerade as an aristocrat to win over the calculating Gossamer Chauncey and kill the man who slaughtered her family and friends. But she is not the only suitor after Lady Gossamer’s hand, leading her to play twisted elitist games of intrigue. And Marney’s luster-touched connection to the mysterious resource and its foundry might put her in grave danger – or save her from it.

Oct 222024
 

In this offbeat holiday romantic comedy, an overworked firefighter turned social media coordinator and a librarian with an unrequited crush break a few rules in the company handbook…

For Thea Martinelli, burnout is real. After working as a firefighter for the Emergency Services Department over the last ten years, she can’t stomach any more close calls. Just when she’s ready to hang up the hose for good, she’s offered an out: stay on as the station’s new social media coordinator. It’s a move that would keep her on the squad and off the truck—if she makes it through the probation period.

Basically, she needs to learn everything there is to know about social media…fast.

Librarian and social media coordinator Simon Osman is shocked to learn his new responsibilities include showing Thea Martinelli—his high school crush—the ins and outs of digital engagement. And the fact that she doesn’t even remember him? Not helpful. Still, this could be his chance to finally turn his part-time role into something long-term.

But as the chaos of the holiday season unfolds, Thea and Simon find that the closer they work together, the hotter their attraction burns. Yet giving in to these feelings could mean giving up their careers. Are they willing to risk everything they’ve worked toward…for each other?

Oct 222024
 

The King is dead. The Oluso rebel. War is here.

With the end of Alistair Sorenson’s tyrannical reign, Dèmi has accepted Jonas’s proposal to rule as his Queen with hopes to finally free her people, the magical Oluso. Yet social prejudice, corrupt council members, and the continued distrust of the nonmagical Ajès throughout the kingdom prove seemingly implacable obstacles. To make matters worse, Dèmi struggles to control her newly awakened iron blood magic. As Ekwensi’s rebel army—led in part by Colin, her best friend and one-time lover—become more triumphant in their mission, war seems inevitable.

Before long, a new evil appears that hunts Oluso and Ajè alike, promising desolation on a larger level than ever before. When the failed assassination puts the life of Dèmi’s loved one in danger as well as the future of the Oluso into question, Dèmi embarks on a treacherous journey to find an ancestral spirit whose aid could tip the scales in her favor. Whether her new powers will destroy the kingdom or heal the blood-soaked rifts that have pulled it apart, she does not know.

Beyond the battles of swords and magic, there is the battle for Dèmi’s heart. Jonas—the former enemy prince—has divided loyalties despite his love for Dèmi. And Ekwensi and Colin have every intention of winning her to their side, while a past pledge hangs over Dèmi’s head. Dèmi is caught between the kingdom, her people, and the spirits, and must decide what sacrifices she is willing to make for peace, and whether she can outrun the greatest danger that constantly puts her in peril—her own heart. Only one thing is for certain…

There will be blood.

Oct 222024
 

A search. A puzzle. Sixty protagonists―all of whom are dead.

Told entirely through obituaries and ricocheting through time, Remember You Will Die is an innovative, genre-bending epic about the messy tapestry of human history and the threads that connect us, told through the eyes of Peregrine, an AI mother grappling with the unexpected death of her human daughter, Poppy.

And from the newspaper clippings of individual lives emerges something else unexpected: generations entwined through blood and art and the consequences of their actions, betrayals and redemptions that traverse our dying world and beyond.

Spanning continents, centuries, planets, and genres, and centering a diverse mix of human experiences, Remember You Will Die is a provocative exploration of who we are and what we could be.

Oct 222024
 

Miles Warren hails from a long line of psychics. Resigned to a life in the family business, Miles is perfectly happy, thank you very much. Apart from the fact he hasn’t told anyone he’s gay, and that he’s constantly exhausted from long nights spent wrangling angry ghosts in creepy cemeteries. Perfectly happy.

But Miles’s comfortable routine is interrupted when he starts having visions of an unfamiliar boy. He soon learns the stranger is Gabriel Hawthorne, whose family have a mysterious, decades-long feud with Miles’s own—and that the visions are a premonition of his murder. Gabriel is everything Miles expects from a Hawthorne: rude, haughty, irritatingly good-looking. But that doesn’t mean Miles is just going to stand by and let someone kill him.

The two form an uneasy alliance, trying to solve Gabriel’s murder before it happens. As they begin to unravel the web of secrets between their families, and with dark magic swirling around them, Miles is horrified to realize that he doesn’t hate Gabrielquiteas much as he’s supposed to. He might even like him.

Too bad Gabriel is probably going to die.

Oct 152024
 

For 500 years Gaiea’s Hand has stood as a ward against the Dark. The Age of Chaos is a faded memory. The Goddess has left Gailand and given her Blessing to the Queens to rule in her stead.

Princess Viella of the court of Hamber is the Spirit of Gaiea, presumptive heir to the throne and budding wielder of magic. And yet she’s still a child—not yet ten years old—and a day spent evading her teachers and her dutiful bodyguard, Luka, is much more satisfying than learning about telepathy, illusions, and other spells, or obeying even her mother, the Queen.

There is time enough…until there isn’t.

For the night the Queen hosts the Ceremony to confirm Viella as the next Hand of Gaiea, everything changes for her—in the most horrific way imaginable: the assassination of Viella’s mother.

Now Viella is Queen.

Luka, despite resenting his position as royal babysitter, does not hesitate. He rushes his charge from the Court and vows to keep her safe. Yet he is unsure how to help a burgeoning Hand of Gaiea, let alone contend with his place as a man in a matriarchal world and the secret that is burning inside him.

Together, they are on the run from darkness in a world where the lines between magic and technology are blurring and it’s up to a child and her protector to bring clarity and light back to the Queendom.

Oct 082024
 

Uncover the lost years of Critical Role’s unrelentingly upbeat undead spellcaster in this original prequel novel to Laudna’s adventures with Bells Hells.

For as long as she can remember, Laudna has had a friend. A mentor. A little voice whispering in her cropped ear, promising that, no matter how monstrous she becomes or how far she wanders, there will always be someone to guide her.

And so, Laudna is content.

But the thought of more—of life, of love, of the magic stirring in her still veins—is unrelenting in its familiarity. More is the dream of the young girl trapped behind the bloodstained walls of Whitestone, and the nightmare of the woman who now stalks the woods outside them. More, Laudna’s little voice reminds her, is dangerous. From Tal’Dorei to Marquet, the world is infested with heroes destined to rid their kingdoms of creatures like Laudna.

The little voice is right, she knows.

But still, she thinks of more. And when she reaches for that dream, what reaches back will change everything.

Written by USA Today bestselling author Cassandra Khaw, Critical Role: Bells Hells—What Doesn’t Break delves into the unexplored years before Laudna joined up with the crew of Bells Hells, chronicling her departure from Whitestone and her solo adventures on the road to Jrusar.