The Rim rebellion was glorious—and doomed from the start. Brilliant Rim Confederation Navy space ship captain Jared Clement skuttled his career and professional life by joining the rebels against the overwhelming force of the 5 Suns Alliance. The rebel cause was just. That didn’t matter. Ten years later, Clement regrets nothing, but would prefer to be left alone to his thoughts and drink. But a new chance to command a ship of incredible potential is thrust in his lap—humanity’s first truly faster-than-light vessel. The destination: Trinity, a newly discovered star system where strange signs of possible space farers may lead to humanity’s first alien encounter. Or to interstellar war. Humanity is on the brink of a new age, and everything depends on one crusty star ship captain, his gritty crew, and the Beauregard, a ship that was never meant to wage war turned into a weapon-bristling battleship that will either propel humanity to ultimate destruction—or into a new starfaring age of exploration and conflict. And along the way, a noble lost cause—one Captain Jared Clement—may finally get his revenge. And find his redemption.
Audio rights to Alex Bledsoe’s DANDELION, to Addi Black at Blackstone, at auction, by Katie Shea Boutillier on behalf of Paul E. Stevens.
Audio rights to Lindsay Portnoy’s GAME ON? BRAIN ON!: The Surprising Relationship between Play and Gray, to Kim Budnick at Tantor Media by Katie Shea Boutillier.
Author of the Tufa Series, Alex Bledsoe’s DANDELION, in which a former marine with the ability to cast out demons tries to help a woman who had a botched exorcism, only to discover that there are other, more powerful demons in town, to John G. Hartness at Falstaff Books by Paul E. Stevens.
Brazilian rights to Katherine Addison’s THE GOBLIN EMPEROR, to Morro Branco by Cristina Purchio at International Editors’, on behalf of Katie Shea Boutillier, for Cameron McClure.
Czech rights to Robert McCammon’s BOY’S LIFE, to Dobrovsky, by Milena Kaplarevic at Prava i Prevodi on behalf of Katie Shea Boutillier for Cameron McClure.
Czech rights to Neil Sharpson’s WHEN THE SPARROW FALLS, to Planeta9 by Milena Kaplarevic at Prava i Prevodi on behalf of Katie Shea Boutillier for Jennie Goloboy.
Czech rights to Kel Kade’s FREE THE DARKNESS and REIGN OF MADNESS, to Fantom Print by Milena Kaplarevic at Prava i Prevodi on behalf of Katie Shea Boutillier for Paul E. Stevens.
Czech rights to Ronald Malfi’s COME WITH ME, to Dobrovsky by Milena Kaplarevic at Prava i Prevodi on behalf of Katie Shea Boutillier or Cameron McClure.
Late in AD 937, four armies met in a place called Brunanburh. On one side stood the shield-wall of the expanding kingdom of the Anglo-Saxons. On the other side stood a remarkable alliance of rival kings – at least two from across the sea – who’d come together to destroy them once and for all. The stakes were no less than the survival of the dream that would become England. The armies were massive. The violence, when it began, was enough to shock a violent age. Brunanburh may not today have the fame of Hastings, Crécy or Agincourt, but those later battles, fought for England, would not exist were it not for the blood spilled this day. Generations later it was still called, quite simply, the ‘great battle’. But for centuries, its location has been lost. Today, an extraordinary effort, uniting enthusiasts, historians, archaeologists, linguists, and other researchers – amateurs and professionals, experienced and inexperienced alike – may well have found the site of the long-lost battle of Brunanburh, over a thousand years after its bloodied fields witnessed history. This groundbreaking new book tells the story of this remarkable discovery and delves into why and how the battle happened. Most importantly, though, it is about the men who fought and died at Brunanburh, and how much this forgotten struggle can tell us about who we are and how we relate to our past.
Audio rights to three books, GHOST, SPIRIT, and WRAITH, by Elle Andrews Patt sold to Victoria Gerkin at Podium Publishing by Paul Stevens.
The Mask of Mirrors is the unmissable start to the Rook & Rose trilogy, a darkly magical fantasy adventure in which a con artist returns to the city that betrayed her, determined to have her revenge—only to find that her fate might be to save it.
This is your past, the good and the ill of it, and that which is neither . . .
Arenza Lenskaya is a liar and a thief, a pattern-reader and a daughter of no clan. Raised in the slums of Nadezra, she fled that world to save her sister.
This is your present, the good and the ill of it, and that which is neither . . .
Renata Viraudax is a con artist recently arrived in Nadezra. She has one goal: to trick her way into a noble house and secure her fortune.
This is your future, the good and the ill of it, and that which is neither . . .
As corrupt nightmare magic begins to weave its way through the city of dreams, the poisonous feuds of its aristocrats and the shadowy dangers of its impoverished underbelly become tangled—with Ren at their heart. And if she cannot sort the truth from the lies, it will mean the destruction of all her worlds.
BUILD-A-BEAR WORKSHOP MEETS JURASSIC PARK WHEN A NEWLY GRADUATED GENETIC ENGINEER GOES TO WORK FOR A COMPANY THAT AIMS TO PRODUCE CUSTOM-MADE DRAGONS
Noah Parker, a newly minted Ph.D., is thrilled to land a dream job at Reptilian Corp., the hottest tech company in the American Southwest. He’s eager to put his genetic engineering expertise to use designing new lines of Reptilian’s feature product: living, breathing dragons.
Although highly specialized dragons have been used for industrial purposes for years, Reptilian is desperate to crack the general retail market. By creating a dragon that can be the perfect family pet, Reptilian hopes to put a dragon into every home.
While Noah’s research may help Reptilian create truly domesticated dragons, Noah has a secret goal. With his access to the company’s equipment and resources, Noah plans to slip changes into the dragons’ genetic code, bending the company’s products to another purpose entirely . . .
Publishers Weekly: With characteristic verve, Koboldt contrasts the playful adventure plot with the eerily dystopian setting and a searing examination of corporate greed and ambition. Fans of inventive speculative fiction are sure to be pleased.